So, as planned the old Airfix soldiers (with a handful of newer Revell mixed in) were organised in a couple of brigades to have a go at Black Powder.
The battle was a very simple set up with two French Brigade attacking British lines. The left brigade commander couldn't get his orders sorted out, lost a battalion of infantry in the process due to Artillery fire and then suddenly all went very fast as the brigade suddenly leapt forward into contact. The British Hussars (on the far end, near the farmhouse in the right picture) attacked the flanks of the French columns and all was over as the French lost two battalions at once. Here we learned much about support in H-to-H combat and mixed combat. One also has to think about defining orders (charging) and using full moves as brigades quickly become disorganised and arrive at the enemy lines in completely the wrong formation. One should try and not move to contact to quickly, but first organise units in a proper formation and then rush in making sure all support is there where you want it.
On the right flank (no pictures I'm afraid) the guard battalion speedily set of and got slowed down in some rough going just in front of the British lines. This gave the British the chance to use their initiative move and in real 52nd at "Waterloo" style enfilidaded the Guard Brigade to finish them of. Here we learned more about manoeuvring units and shooting.
-A minor rules dispute was settled in a very gentleman like fashion.
Not wanting to damage my copy of Black Powder and lacking fresh air, I gave in...
Before leaving for home, I did slash his car tyres...-
Anyway, we now know what to look for in the rules, and what sections need some more studying (especially on my part). We, my former friend Ludo and I, both thought the rules worked well and probably will get better as our games pick up speed and we slowly add more special rules and unit abilities.
Winner of the game were the Black Powder rules (oh, and Ludo came second).
As promised, it was a fun evening. I don't see this project replacing my "Old School" project in any way. Maybe ancient gaming will be the victim, at first...